At least according to the League for the Advancement of Society through Technology (L.A.S.T.), it is. But it is not always timely, it seems. My Secret Science project has been anything but timely. Yet, at last (pardon the pun-ish reference), some things are happening. Some of the long wait is over.
For many HMGS conventions now, I have been showing off samples from the Secret Science miniature line. Soon, the first will be actually available. I had wanted to have a big splash release along with the battle game rules but it has become clear that just isn’t going to happen. This project is not the only thing I have to do and, well, there’s just been too many other things for the last couple of years. So, Plan B: partial miniatures release.
At HMGS’s Fall-In convention next month, Brigade Games will have the first of the Secret Science figures. I’ll be trying to post what we’ll have over the next week as well as get up some notices on The Miniature Page. There’s still painting and photography to do though.
For starters …
Clankety-clank-clank! He’s not a tank. He’s SSF-002 Guardsman Automaton.
He’s a tall fellow (Size 3 in the Battle Science rules). He’ll be available singly, but with a choice of heads, like many of the Secret Science figures, and comes packing a machine gun.
He will also come with some “stacks” for lack of a better name. (Not shown in photo; I’ll try getting up a post about them separately later.) This is a sprue offering three different “exhausts”/indicators of motive source. There’s a smoke stack for steam enthusiasts, an exhaust pipe for more modern maestri utilizing contained explosion engines, and a diode for more teslonic power sources. The locator holes on the automaton’s back can also serve as receptacles for winding shafts should the automaton be of clockwork design. You get to pick the look to suit your own ideas.